STATS

Oct. 18th, 2012 04:02 am
vivanewvegas: (Default)
[personal profile] vivanewvegas
Note: Spoilery bits will be whited out, so highlight them to read.
Stats as of capping at 50:
Current DLC: Honest Hearts, Dead Money, Old World Blues and Lonesome Road (all completed)

S.P.E.C.I.A.L.
Strength: 9
Perception: 7
Endurance: 7
Charisma: 7
Intelligence: 7
Agility: 7
Luck: 6

Karma
"Messiah", though it has more to do with having noticed a pattern of getting better rewards from helping people. Ask a person what they want you to find, you get to keep 90% of the other crap in whatever vault they have you search. Help them enough and you get the REALLY good stuff, like keys to stashes.

Favored Gear:
Elite Riot Gear or Desert Ranger Combat Armor
Her main fighting gear, though she's also partial to the look of it.
Big MT Stealth Suit MK II
Her primary stealth option, which she uses for full-out infiltration, spying, or stealing stuff from bad guys.
Kings Outfit
Her favorite casual outfit. Her primary motivation for doing so much work for Freeside and the Kings was to join their gang and get this outfit. Typically worn with Authority Glasses (aviators).

Has an extensive wardrobe, but obviously can't carry it all around at all times. Isn't above wearing dresses, and rather enjoys them under the right circumstances. Those circumstances just... don't come up much.

Favors power fists and melee weapons, but is proficient with rifles, both energy or regular. Keeps her Cowboy Repeater around out of sentimentality, it being the gun that she used most early on in her time in the Mojave. Least proficient with large guns and explosives, but competent. Most recently favored guns are Christine's Silenced COS Rifle, Elijah's LAER gun, and the Survivalist's Rifle./

Companion Status: All companion quests have been completed, including giving Veronica Elijah's last words for Dead Money, and fully upgrading ED-E for Lonesome Road.

Skills:
Barter: 80
Energy Weapons: 70
Explosives: 70
Guns: 75
Lockpick: 100
Medicine: 80
Melee Weapons: 92
Repair: 100
Science: 100
Sneak: 83
Speech: 95
Survival: 78
Unarmed: 94

Faction Status:
Goodsprings: Idolized
Powder Gangers: Neutral
Novac: Idolized
Brotherhood of Steel: Liked
Followers of the Apocalypse: Idolized
Ceaser's Legion: Vilified (tends to happen when you kill the leader, and most of their guys, and pretty much anyone in their uniform)
Freeside: Idolized
The Strip: Idolized
White Glove Society: Idolized (much to her chagrin, creepy masked bastards)
The Boomers: Idolized (She gave the kids toys, pretended to be a velociraptor, and talked about !La Fantoma! comics with them oh and also helped fix their plane I GUESS)
The Great Khans: Accepted
NCR: Idolized (Not because she killed Ceaser, not because she saved their President, not because she's done a shitload else to help them, no, it's because she killed the Death Claws squatting in their quarry. Fucking ingrates.)

Perks:
Abominable (3): There's nothing abominable about your damage bonus against Abominations.
Action Girl: With the Action Girl perk, you gain an additional 15 Action Points to use in V.A.T.S.
Adamantium Skeleton: With the Adamantium Skeleton perk, your limbs only receive 50% of the damage they normally would.
Agility Implant: Your central nervous node has been enhanced with the Reflex Booster, increasing your Agility by 1.
Animal Control (3): You handle animals really well when they are dead and gain a damage bonus against the living ones.
Beautiful Beatdown: Reduce the AP cost of Unarmed attacks in V.A.T.S.
Better Criticals: With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored against an opponent.
Big Brained: Your brain is back in your body, but some of the advanced technologies remain: Your head still cannot be crippled, but you are only 10% more resistant to to addiction now. Surprisingly, your damage threshhold has improved by 10% (minimum of +1DT).
Bug Stomper (3): Pulling the legs off ants suits you well. You gain a damage bonus against insects.
Burden to Bear: The wastelander with the most gear wins! (... or at least survives.) You can now carry an additional 50 pounds of gear (stacks with Strong Back perk).
Comarader-E (5): Travelling with ED-E has given you a chance to bond with him, unlocking five ranks of potential bonuses. While ED-E is in your party, you both gain
  • Rank 1 - Weapon condition bonus (daily 25% weapon condition repair dialogue option).
  • Rank 2 - Energy/microfusion cell/satchel charge manufacture (daily dialogue option, Explosives check required for charges)
  • Rank 3 - Increased DT (+2 DT)
  • Rank 4 - Damage Bonus (+5 beam weapon damage)
  • Rank 5 - V.A.T.S. Attack Bonus (+5% V.A.T.S Targeting)
Cardiac Arrest: Your heart is back in your body, but some advanced technologies remain: You are less resistant to poison (50%) and robots are only somewhat confused by you (25% less likely to score a critical hit) now. But on the bright side, healing items (chems) are even more effective!
Cherchez La Femme: In combat, you do +10% damage against female opponents. Outside of combat, you'll sometimes have access to unique dialogue options when dealing with the same sex. (She's gay)
Coin Operator: You've learned the recipe to make slugs for the Vending Machines out of Scrap Metal and the acid from Fission Batteries. Craft them at the Workbench and spend them just like Chips!
Commando: While using a rifle (or similar two-handed weapon) your accuracy in V.A.T.S. is significantly increased.
Day Tripper: You've done enough chems to know how to hang on to the effects just a while longer.
Divide Survivor: The Divide broke cities, flayed skin from bone and threatened to destroy the world, but you survived it, and stopped it. You can put a single point into any of your S.P.E.C.I.A.L. attributes, and you also gain reputation with the Followers of the Apocalypse and the Brotherhood of Steel for stopping another Armageddon.
DNAgent: Studying schematics on the abominations created at Big MT has granted you a damage bonus (+10%) against Nightstalkers.
DNAvenger (2): Studying the abominations created at Big MT has granted you a damage bonus (+10% per rank up to three ranks) against Cazadores.
Educated: With the Educated perk, you gain two more skill points every time you advance in level. This perk is best taken early on, to maximize its effectiveness.
Endurance Implant: Your nervous system has been enhanced with the Nociception Regulator, increasing your endurance by 1.
Explorer: When you choose the Explorer perk, every location in the world is revealed on your map. So get out there and explore!
Fight the Power!: You've had enough of these so-called "authorities" pushing poor folk around! You gain +2 Damage Threshold and +5% Critical Chance against anyone wearing the faction armor of the NCR, Legion, or Brotherhood.
Free Radical: You gain enhanced effects from Rad-Away.
Friend of the Night: You are a true friend of the night. Your eyes adapt quickly to low-light conditions indoors and when darkness falls across the wasteland.
Good Natured: You're Good Natured at heart, more prone to solving problems with your mind than with violence. You gain +5 to Barter, Medicine, Repair, Science, and Speech, but have -5 to Energy Weapons, Explosives, Guns, Melee Weapons, and Unarmed.
Heavyweight: Have you been working out? Weapons heavier than 10lbs now weigh half as much for you.
Implant M-5: You can be made... better... faster... stronger... Actually, just faster. The M-5 implant increases your crouched movement speed by 20% for greater efficiency as a test subject.
Implant Y-3: Implant Y-3 places an internal filtration system in the digestive tract that strips any liquid consumed of all radioactive particles before being processed by the body.
Intelligence Implant: Your cerebral cortex has been enhanced with the Logic Co-Processor, increasing your Intelligence by 1.
Intense Training (2): With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes.
Jury Rigging: You possess the amazing ability to repair any item using a roughly similar item. Fix a Trail Carbine with a Hunting Rifle, a Plasma Defender with a Laser Pistol, or even Power Armor with Metal Armor. How does it work? Nobody knows... Except you.
Legion Assault: Caeser's elite cadre of bodyguards, the legendary Praetorians, use an aggressive Legion Assault to brutalize enemies. Perform a Power Attack while running forward to execute the Legion Assault.
Lord Death (2): You gain a damage bonus against everything, because you like killing everything.
Machine Head (2): You grind the gears of machines and gain a damage bonus against robots.
Marked: You've faced torture at the hands of the Marked Men... now it's payback time. (+10% Damage Resistance and +10% Damage against the Marked Men).
Monocyte Breeder: Your regenerative ability has been enhanced by the PHOENIX Monocyte Breeder implant, causing you to slowly regenerate lost hit points.
Nerves of Steel: With the Nerves of Steel perk, you regenerate Action Points much more quickly than you normally would.
Ninja: The Ninja perk grants you the power of the fabled shadow warriors. When attacking with either Melee or Unarmed, you gain a +15% critical chance on every strike. Sneak attack criticals do 25% more damage than normal.
Perception Implant: Your optic nerve has been enhanced with the Optics Enhancer, increasing your Perception by 1.
Piercing Strike: Piercing Strike makes all of your Unarmed and Melee Weapon attacks (including thrown) negate 15 points of Damage Threshold on the target.
Power Armor Training: You have received the special training needed to move in any form of Power Armor.
Purifier: As a purifier of the wasteland, you do +50% more damage with Melee and Unarmed weapons against Centaurs, Nightstalkers, Spore Plants, Spore Carriers, Deathclaws, Super Mutants, and Feral Ghouls.
Ranger Takedown: When caught without their weapons, NCR's rangers rely on the Ranger Takedown to quickly incapacitate opponents. Perform a Power Attack while moving backward to execute a Ranger Takedown.
Reinforced Spine: Your spine is back in your body, but some advanced technologies remain: Your Torso can now be crippled again, but your Strength (STR) and Damage Threshold (DT) bonuses have doubled! (+2)
Robotics Expert: With the Robotics Expert perk, you do an additional 25% damage to any robot. But, even better, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state.
Scribe Counter: Scribes in the Brotherhood of Steel are often not well-trained in the combat use of the high-tech gear employed by Paladins. They rely on unarmed defensive moves like the Scribe Counter to keep enemies at bay. Perform a standard attack out of a block hit reaction to execute a Scribe Counter.
Set Lasers to Fun: You're laser-crazy and it shows! Minor bonuses to critically hit with all laser weapons.
Sierra Madre Martini: You've learned how to make a mysteriously edible substance at a Camp Fire out of scrap materials (Cloud Residue, Tin Cans, Junk Food) that provides +75 HP, +4 END, and +2 STR... but watch out, it's also highly addictive (+15% chance of addiction).
Silent Running: With the Silent Running perk, running no longer factors into a successful sneaking attempt.
Slayer: The slayer walks the earth! The speed of all Melee Weapons and Unarmed attacks is increased by 30%.
Sniper: With the Sniper perk, your chance to hit an opponent's head in V.A.T.S. is significantly increased.
Strength Implant: Your muscle mass has been enhanced with the Hypertrophy Accelerator, increasing your Strength by 1.
Strong Back: With the Strong Back perk, you can carry 50 more pounds of equipment.
Tough Guy: Repeatedly breaking bones has led them to become stronger (somehow).
Toughness: With the Toughness perk, you gain +3 to overall Damage Threshold.
Walker Instinct: Your senses have become so keen that you can feel the slightest vibration in the ground. You gain +1 Perception and Agility attributes while outside.
Wild Wasteland: Wild Wasteland unleashes the most bizarre and silly elements of post-apocalyptic America. Not for the faint of heart or serious of temperament.

Bio:
Name: Anna, responds most readily to "Courier"
Ethnicity: Asian-American
Height: ~ 6' (She's fairly tall in-game, this is estimated)
Eyes: Green
Hair: Neck-length, black
Build: An athletic build from running around the wastes all her life

Personality: (Inferred by choices made and dialogues; meaning the crazy crap that doesn't make much sense is stuff that actually happened :S)
The Courier fancies herself a simple enough type, enjoying the life of a wandering adventurer and treasure-hunter, keeping her primary occupation as a courier to facilitate this more easily. After taking a bullet to the head during one of her more mundane jobs, she made a point of being a little more wary of her associations.

Despite her preference to not choose sides, this has understandably proven impossible with her level of involvement. She's since settled for at least working toward compromises where possible, and at least working with all sides as long as she can without turning the other against her.

The Courier fairly firmly believes in people getting what they deserve (it's part of what's kept her so well-liked, yay karma). This is at least part of the reason that she followed Benny, the man who shot her in the head, sneaked into his room, sat down next to him at his mini-bar, casually greeted him, then proceeded to put a power fist through his skull. It's why she went through the trouble of sneaking back into the Legion's fort even after she'd already been there once before she'd been branded by them as a target for assassination, and slipped a live grenade into Ceasar's pockets. Not a hell of a lot of people denying he deserved that.

Since her dealings with the NCR in the Mojave (as opposed to back west) have been almost exclusively with the soldiers and rangers who put their lives at risk to fight back fiends and (evil) super-mutants and, most importantly, the Legion, she's garnered a healthy respect and admiration for most soldiers and indeed military personnel. But, as is so often the case, her impression of NCR bureaucracy has always been one of incompetence and greed. She's grown to resent the NCR's government for its policies and treatment of its troops, and the option has weighed heavily in her mind to help the NCR only up until the point at which the Legion is defeated. While she believes doing this and helping Yes Man to power would be best for New Vegas and the Mojave, her conscience dislikes the idea of back-stabbing the soldiers she's helped so much over her career.

She's not afraid to get her hands dirty where irredeemable assholes are involved, but she's not entirely beyond doing dirty work for someone if it doesn't involve killing innocent people or if there's a chance it'll piss off the wrong people in the wrong way. She'd rather keep her connections open. But at heart, she's a better person than she often wants to be. She has a slight soft spot for kids, not strong enough to want any but enough to like them. Her real weakness is Robots. Not that she'll hesitate to put down one that's aiming a gun at her, but she loves to indulge the nonviolent ones in all their elaborate delusions and insanity.

ED-E, her salvaged eyebot, is her constant companion and arguably most loyal friend especially after ED-E sacrificed itself (sort of) to help fix the mess the Courier started with Ulysses. In a similar vein, she has a strong fondness for technology and its applications, weaponry or otherwise. It's part of why she enjoyed traveling with Veronica so much, someone who shared her interests. Cass is her best drinking buddy, while she tends to avoid Boone as being something of a buzzkill. She likes him just fine, but... Seriously. He's kind of depressing to be around. She finds Arcade fun to mess with, but is mostly just happy to be helping him out. Lilly is her favorite Grandma, because Lilly doesn't go around in a gang mugging people. She likes Rex, but ultimately he's not her dog, he's the King's dog. She already has ED-E, after all. She's glad she made the effort to rekindle Raul's fiery spirit, but damned if that vaquero outfit doesn't maker her bust out laughing every freaking time.


-If you want specific quest-related notes, I'll try to answer questions on a case-by-case basis. Just generally assume she shot for peaceful options, just that they didn't always work, and that she was gunning for an independent New Vegas.

Profile

vivanewvegas: (Default)
Courier Six

October 2012

S M T W T F S
 123456
78910111213
14151617 181920
21222324252627
28293031   

Style Credit

Expand Cut Tags

No cut tags
Page generated Apr. 15th, 2026 11:15 pm
Powered by Dreamwidth Studios